Welcome to the wayback machine of Hana! š
A little about me: Iām a product-minded technologist and storyteller based in San Francisco. I studied Computer Science (HCI) and Communication (Media Studies) at Stanford, where I also earned a masterās in Management Science & Engineering. I care about building thoughtful, human-centered productsāand telling the right story around them.
My background spans software engineering at Meta, patent strategy for AI startups, UX design (for fun and function), teaching, research, and digital content creation. In my next role, Iām drawn to the messy in-between of product and marketingāwhere communication, design, and strategy intersect. No matter my work, itās important for me to bring clarity, empathy, and intentionalityāto make sure the why behind what Iām building is just as strong as the how.
You can find some of my favorite projects below.
Outside of work, I enjoy talking to my dog (sheās a great listener), cooking up a spicy storm in the kitchen, throwing it down at F45, DJing for friends, smelling the redwoods at Reinhardt Redwood Regional Park (a favorite), attending live music, and passionately debating Survivor strategy with my roommates.
If I havenāt scared you away, Iād love to get to know you tooāletās connect! šš¾
Managed patent portfolios with over 10 distinct projects, working with AI startups to translate complex technical innovations into strategic patent narratives, facilitating stronger market positioning & IP value. Drafted patent applications, conducted prior art search, and developed detailed prototypes & mockups to communicate technical & design concepts to USPTO Examiners in response to office actions.
Courses:
Collaborated with the instructor to design & adapt course content based on studentsā needs (COMM 103S). Independently led two one-hour sections each week for a course with 80+ students (COMM 1B).
Implemented program to expediate website scraping for 200+ archived sites Contributed to the quantification of companiesā net impact.
Manage a dorm of 60+ residents; assist with physical and mental concerns with residents. Plan weekly events and overlook quarterly budget of approximately $8,000
Seed is a Stanford Graduate School of Business (GSB) program that partners with entrepreneurs in emerging markets to build thriving enterprises. Served as a liaison between 70+ Stanford Seed interns working across 18 countries and the communications & media team at Stanford Campus. Curated weekly social media and marketing content to showcase the stories of 70+ interns worldwide, and analyzed engagement data across Seedās digital platforms to enhance brand presence.
Re-designed the UI of Metaās internal cluster management system (Twine, formerly Tupperware) used by 10,000+ SWEs to schedule and deploy code. Collaborated with engineering and design teams to solicit input and incorporate feedback, aligning product functionality with internal user needs.
Designed and launched an Android app to promote community-based philanthropy by incentivizing peer donations ā increasing engagement by tapping into social motivation and behavioral psychology. Strategized and developed the donation process within the app; implemented the primary donation flow, while also taking charge of the app's UI design to create an intuitive and engaging user experience.
I earned my masters in Management, Science, and Engineering (MS&E), with a focus on Technical and Engineering Management.
During my undergrad, I studied Computer Science (Human-Computer Interaction) and Communications (Media Studies).
I spent the last two years of high school doing Post Secondary Enrollment Options (PSEO) where I took classes at the UMN full time.
Participated in the rigirous Center for Engineering, Mathematics, and Sciences (CEMS) program at Blaine High School. Graduated with honors and in top 5% of my class.
Below are a select few technical projects I completed for courses in groups of 2-5 and they are some of my proudest works. Take a look!
Data visualization project in Observable that showcases the lifecycle of musical trends over time on Spotify and other streaming platforms.
An audio-based narrative game built in Unity as a course group project. Play the game!